What’s a parallax game background?
At the beginning, it’s a technique mainly used in traditional animation thanks to the multiplane camera (camera above several layers of glass), where the background move past the camera more slowly than the foreground.
So this way, you create an illusion of depth.
Decades later, parallax game background was eventually used in videogames, then in web design, too.
Ideal for crafting immersive cutscenes, dynamic main menus, engaging side-scrolling gameplay, or anything you think the assets will fit fine.
You just need to place all the graphic assets on top of each other, to adjust the speed and there you go!
Pro tips: For enhanced depth and a sense of speed, consider blurring the foreground assets 🙂
Cosy chalet in an idyllic landscape surrounded by pine trees forest and mountain
- By night: 6 layers.
- By day: 10 layers.
- Each layer is one 320×320 .png file.
Ideal for small indiegames, either for ingame use, or for cutscenes.
The Vought F4U Corsair is ready for take-off!
- Plane set (aircraft, wheel, and propeller).
- Distinct foregrounds and backgrounds.
Ideal for creating compelling cutscenes, animated main menus, exciting side-scrolling desert levels, or anything else you can imagine!
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[…] I wanted to test a couple of ideas in SHMUP Creator to make some multi-layered parallax backgrounds. […]